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The current climate of World of Warcraft esports

  • Jan 28

    The current climate of World of Warcraft esports

    This is the second instalment of a three-part series that explores the past, the present, and the future of World of Warcraft esports. Read about the past here.To get more news about buy WoW items, you can visit lootwowgold official website.

    As we explored in first part of this series, World of Warcraft has had an interesting history with esports. The Arena World Championships (AWC) has been a staple of the scene since the start and remains the cornerstone of the scene to this day. However, in recent years, the Mythic Dungeon International (MDI) has joined the AWC and offered fans an alternative to the player-vs.-player focused esports that most people know of. Instead, it offers fans the chance to watch professional players tackle timed dungeons in a head-to-head battle.

    The two other key aspects of World of Warcraftt esports that we’ll touch on in this article are the Race to World First, the streams, the events themselves and what they’ve done for the title. Lastly, we’ll look at the community events, including the Rated Battleground community which has been offering something Blizzard hasn’t in the esports space.

    The aim of this article is to provide you will a brief overview of what each of the esports disciplines World of Warcraft is and what makes them different from the others.The AWC is a core element of World of Warcraft esports. In 2019 ,it got the biggest support it’s ever had as Blizzard looked to invest heavily into esports. The AWC is World of Warcraft’s core player-vs.player, three-vs.-three esports. Two groups of three battle it out in a small arena with a number of unique elements, depending on the map, which can change play style and team composition. The AWC enforces a ‘one tank & one healer’ max on compositions, though most tend to use one healer and two DPS. The latter, however, depends heavily on the map, meta, and a variety of other factors.

    For the 2019 schedule, the AWC was first split into four regions. North America & Europe featured two full splits made up of six cups and one final per season with five teams advancing from each. The two regions have separate weekend cups but share the same end-of-split finals. Latin America uses an open qualifier system, leading into a round-robin and season final with one side advancing to the AWC finals at BlizzCon. Asia-Pacific follows in the style of Europe and North America by having cups, but they only have the one regional final with one side again advancing. China works in the same way as Asia-Pacific, except it has its own final with one team advancing. Once all of the cups and finals are out the way, the victorious eight sides then headed to BlizzCon for the finals.