Sometimes it's based on lore buy WoTLK Gold, sometimes it comes out of game design, but sometimes it comes from art. Three teams work together to decide which team to play.
Zagara was one of a new group of hero characters announced during PAX East.
ZT: Is there a ratio you follow in picking heroes? Do you make sure there's a similar number of the heroes of the World of Warcraft , Starcraft as well as the World of Warcraft universes?
DB is not a specific amount. We do our best to provide services to all three regions to the greatest extent possible. If we ever decide to do any kind of Lost Vikings hero, there no longer would be 15 Lost Vikings heroes in the game. There would be one, or perhaps two.
Regarding the rules and ratios, I think you'll see over time and maybe even a already, a little additional World of Warcraft characters than the other games we offer. This is due to the lore for World of Warcraft is so intensely developed. World of Warcraft was our first big game that has been through several versions, as well as a huge MMO. We make every effort to break it down into different versions for sure.
ZT: How much of an impact does the community play in shaping the evolution of the game alpha and beta phases?
DB A: It's going be quite significant. I'm not sure what form it's going to take, but it's had an impact on us at Starcraft. We made numerous modifications to the game based on community feedback cheap WoW WoTLK Classic Gold. A lot of the mechanics included in the game were built around concerns that the community expressed about ability cap and ensuring that the game was sufficiently challenging for esports.