Here are the changes I have proposed:
Blocking: Get rid of directional it. if you initiate a block and an opponent is in front of it, the character blocks automatically with the intention of take out the attack. This may seem like dumbing down at first however Dark And Darker Gold, it will later be of benefit to the mechanics later to simplify it.
Right-clicking with weapons or staffs at hand. This will result in one-minute duration known as parry. The duration of the block will be determined by how easy it might theoretically be to block with the weapon. For instance, a dagger has a small window a spear or staff is likely to have a bigger window.
Successfully defending your opponent always leads to only a short period during which the opponent isn't able to follow up with another attack this occurs already, however it is important for the foundation to be declared.
You can Always attack instantly after the parry has been successful. This is pretty obvious.
Parrying interrupts the windup and first frames of your attack sequence, however it is shorter in duration when you parry. It allows players to try and force enemies into parrying and creating a space in which you can land an accurate hit. It also permits some one to punish people who just try to smash LB and take advantage the fact that they have good equipment.
When you hold shift, your shield is raised defensively as part of walking slower. This allows you to utilize your shield for deflecting projectile attacks in the same way you currently do so rangers can use it to shoot while blocking melee attacks using your shield is identical to parrying Dark And Darker Gold for sale.