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Remnant 2's procedural generation is a double-edged sword

  • While most might consider it an afterthought compared to immediate gameplay, many of Remnant 2's mechanics are supported by the game's story and overall narrative. Similar to its predecessor, Remnant 2 places players on a post-apocalyptic Earth that has been destroyed by an interdimensionally sentient tree known as the Root. Root has basically destroyed countless worlds across the multiverse, creating the perfect setup for players to use the Worldstone as a means of jumping from dimension to dimension and track down the missing inhabitants of Sector 13. With the diverse settings of the game, this kind of narrative conceit is also the perfect support for the procedural generation of "Relic 2". Players can prepare enough Cheap Remnant 2 Accounts in the game.


    Remnant: From the Ashes' procedural generation is one of the reasons the game keeps players coming back, and it's a mix of Souls and co-op shooter gameplay. With a procedurally generated world, the first game in the Remnant series touted extensive replayability, a feature that just so happens to be missing from many games in the Souls subgenre. Procedural generation returns in Remnants 2, bringing hundreds of hours of replay value, but at the expense of the map familiarity that usually comes with really diving deep into the Souls series.


    In Remnant: From the Ashes, the use of procedural generation applies both to the dungeon layout itself and to the bosses players will encounter. Essentially, due to the use of procedural generation, no two players may encounter the same boss in the same dungeon. While much of Remnant 2's world map is static, the actual dungeons scattered throughout the landscape are randomized and have their own unique NPCs and storylines that end up being different for each player. Like in-game hints, Remnants 2's lesser-known sidelines provide some of the most interesting content.


    Once players complete the tutorial portion of Remnant 2 and need to track down Ford and Clementine by touching the Worldstone, the procedurally generated effects can be clearly seen. Especially when rolling multiple characters on the same account to try out different archetypes, players could end up exploring the same world and encounter completely different storylines and dungeons from one game to the next. Whether it's from character to character, or co-op versus single player, no two gameplays are alike, and Remnant 2 leans toward a multiverse-centric story while also offering players hundreds of hours of potential content .


    Relying on procedural generation to dramatically increase Remnant 2's replay value comes at a price. Although the unique dungeon layouts and enemy encounters in the side content of many worlds allow players to spend almost hundreds of hours in the game, these same environments lose some characteristics because of it. Souls-like games are often judged by how close they are to key elements of the game, and the subgenre takes its name from Dark Souls. One of the core tenets of FromSoftware's genre-defining series is studying one's environments and maps to discover secrets and shortcuts, connecting new areas with previously inaccessible parts of old ones, helping players familiarize themselves with their surroundings in the process.


    While the procedural generation used in Remnants 2 added variety and uniqueness to each game, it lost this key aspect of Souls-like maps in the process. One could argue that the most important character in Elden Ring is The Lands Between itself, one of the most beautifully designed and densely designed maps in gaming history. Without familiar landmarks and familiar passages in the environments the player traverses, Remnant 2 sacrifices some character for pure replay value. For more game guides, please visit