In the realm of upcoming MMOs, Throne and Liberty Lucent stands out as a promising title set to make waves, especially with its grand announcement of server merges and an in-depth showcase of the game’s siege mechanics. The latest “Producer’s Letter” or dev diary not only addressed community concerns but also provided players with a sneak peek into the castle siege systems that will undoubtedly shape the epic battles in this highly anticipated game.
The heart of Throne and Liberty’s PvP experience lies in the grand sieges that take place during specific times of the day. Guilds, the cornerstone of the game’s social structure, engage in large-scale battles to conquer the legendary Stoneguard Castle, a symbol of humanity’s strength. The guild fortunate enough to hold the Stoneguard Castle is dubbed the “Legion” and faces the daunting task of defending their keep against the entire server simultaneously.
As the announcement of a siege approaches, a server-wide warning heralds the impending battle. Players then have a crucial 15-minute preparation window, during which they can strategize, position themselves, and acquire consumables to brace for the impending clash. Once the siege commences, it unfolds over a 45-minute duration, with a potential 3-minute sudden death extension if required.
The mechanics surrounding the siege are designed to create a dynamic and engaging experience. Players not representing the Legion are teleported out of the Stoneguard Castle and its immediate vicinity, placed in nearby settlements. Additionally, instant teleportation abilities are disabled to maintain balance, and a PvP flag is applied to all non-Legion players, signaling the commencement of hostilities.
Offensive Advantages: Magical Siege Golems
Throne and Liberty introduces a magical twist to siege warfare, deviating from traditional siege implements such as catapults and battering rams. The game features massive siege golems that attackers can activate on the outskirts of the castle, each serving a specific purpose in the assault.
There are four distinct types of siege golems, each with its unique abilities. Two golems specialize in breaking down walls and demolishing gates, respectively. Another golem excels at scaling walls, bypassing traditional defenses to wreak havoc in the castle’s interior. The final type of golem functions as a mobile platform, carrying dozens of players to the top of castle walls, providing an opportunity to launch a direct assault on the Legion.
Intrigue and Subterfuge: Sewer Systems and Tactical Challenges
Attackers in Throne and Liberty can also exploit the castle’s sewer systems for infiltration. These underground passages are fortified with seemingly impervious iron bars, presenting a formidable obstacle. However, the sewers are infested with rats and vermin, creating an opportunity for players to use teleport skills to target the pests, effectively bypassing the iron bars.
The game introduces an element of realism, tying sewer accessibility to environmental factors. Rainy weather may flood the sewers, rendering them inaccessible, while colder temperatures can freeze the water, slowing down movement for infiltrators. The strategic use of sewer systems adds an extra layer of complexity to castle sieges, requiring players to adapt their tactics based on the TL Lucent buy weather and time of day.